
Knockback Optimizer
ArchivedMakes knockback physics render client side instantly works with sword, crystals, anchors. visual
Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
Knockback Optimizer
Warning: PROB NOT ALLOWED anywhere so dont use it unless the place says its fine. even tho its client side it still depends on where you're playing/testing.
How it works.
Predicts knockback client-side so hits/explosions look instant instead of delayed by ping.
Detects crystals, anchors, melee hits, and (optionally) server explosion packets, then applies a matching visual impulse.
Uses power + radius to decide how far and how hard entities get pushed.
Optionally checks “exposure” so blocks between the explosion and the player reduce knockback (more accurate, more CPU but not by a noticable amount i feel).
Applies armor/shield/attributes (Blast Prot, Feather Falling, Knockback Resistance) to scale the predicted result closer to vanilla.
Presets swap many settings at once: Extreme = most accurate/heaviest, Super Lite = fastest/least accurate.
The default is on Extreme setting, and unless you know what your doing Id recommend just leaving it alone.
Showcase
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Now the visuals aren't perfect but they certainly do look pretty close to what it should look like, I do plan on updating the mod to improve it and you can always tweak the settings to find whats perfect for you
Is this allowed on servers? I don't know, it should be perfectly fine since it's just a visual client side mod and doesn't actually offer any advantages, Just make sure to check with the server before using it. and just dont test with it
Requires YACL and Mod Menu
I would recommend keeping melee disabled as it's pretty buggy
have any questions?
need help?
want to report a bug?
or you just wanna be cool? ⭐
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