Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Supported environments
Creators
Details
Licensed LGPL-3.0-or-later
Published 2 months ago
Updated 2 days ago
Changelog
Minor Feature
Added new combat stamina configs and introduced Dynamic Weapon Weight scaling. Combat settings are in a new section underneath the depletions section in peakstamina/common.toml
attackCostScalesWithWeight: If true, the stamina drained per attack is modified by the weapon's weight.attackWeightNormalizer: The baseline weapon weight that results in exactly a 1.0x stamina cost multiplier. Default is 3.0 (roughly a Stone Sword).attackWeightScaleFactor: How intensely weight affects the attack cost. 1.0 = direct scaling, 0.5 = half impact, 2.0 = double impact.attackWeightMinMultiplier: The minimum possible stamina cost multiplier from weight scaling. Prevents light weapons from becoming entirely free to swing.attackWeightMaxMultiplier: The maximum possible stamina cost multiplier from weight scaling. Prevents excessively heavy weapons from draining all stamina instantly.missedAttackCostScalesWithWeight: If true, the stamina drained per missed attack is modified by the weapon's weight.missedAttackWeightNormalizer: The baseline weapon weight that results in exactly a 1.0x stamina cost multiplier for missed attacks.missedAttackWeightScaleFactor: How intensely weight affects the missed attack cost.missedAttackWeightMinMultiplier: The minimum possible stamina cost multiplier for missed attacks.missedAttackWeightMaxMultiplier: The maximum possible stamina cost multiplier for missed attacks.
Refer to the Wiki for more information and a more indepth explanation.
Files
Metadata
Release channel
ReleaseVersion number
1.8.16Loaders
Game versions
1.20.1Environment
Client and server, required on both
Downloads
25Publication date
March 20, 2026 at 5:02 PMPublisher

swisscheese819
Creator


